Our values system is based on standards of excellence in medicine, law, and many other things, including design.
Our daily lives are full of encounters with objects, and systems, that weren't given enough thought at the conceptual stage before they were introduced to the public.
The role of design is to solve problems - a process - on the way to producing objects - a solution. Much of design is common sense, plus the magic ingredient of inspiration.
The magic ingredient that makes some buildings great isn't something that you can quantify - but you can recognize and delight in it, as with any work of art, when you encounter it.
In terms of appreciating art and design, "looking" is just the first part of a two-phase process that includes the payoff of "seeing". But not seeing isn't a moral failing either - it's an enticement to visual literacy and the benefits of that are a reward in itself as with any other form of literacy.
Even without analyzing "how" something is done, our lives are better for art because we are affected by it at an emotional level.
A real mixed bag here, Shocker. First, with respect to standards of practice and evidence, I would suggest not confusing, for example, medicine with and design. To say the least, it would be a bit of a stretch. In such a situation, invoking the commonality of
values without the appropriate, or recognized, range of context makes the notion a rather bloodless one. It suggests one is hiding behind the word rather than exploring or expressing the nature of the values at hand.
Also, comparing leaking coffee pots to the construction of towers in the Distillery suggests somewhat different considerations with respect to the process of design. For example, a very well-designed coffee pot can leak if poorly fabricated. By the same token, those spanking new towers may have leaking roofs once finished (or maybe leak like Spire did). But this may have very little to do with notion of design that I think you wish to invoke here.
If the role of design is, as you suggest, to solve problems, then what problems are being solved by constructing these developments on top of the Distillery buildings? Could this supposed problem (whatever it actually is) have been solved by putting the taller buildings at a greater distance from the exisiting structures, or by producing low-rise structures more appropriate to the general area, or by rehabilitating the buildings that are to be torn down? Is this situation actually a case of
constructing a problem
after the fact, to which the only solution was the one we see evolving right now at the Distillery? Is the issue of problem-solving being activated here as a means to hiding the more nebulous desires to see this development unfold?
The raising of a
magic ingredient - the ineffable that can't be
quantified (or even qualified) - suggests something like an appeal to some unseen standard of taste, one that can only be arrived at by agreeing with the self-appointed in-crowd, or with some other wishful arbiters of what constitutes correctness, good taste, or capacity with respect to apprehending the non-quantifiable measures of visual literacy. In essence, the position suggests that one must try harder, or give in and agree with, the supposed standards set by those who pretend they are in a position to set standards - with respect to all things
non-quantifiable and
magic.
Some people will simply not thrill at seeing this project evolve. It has nothing to do with visual literacy, possessing unspecified values in "good" design or the ability to grasp what appears to be magic ingredients as defined by others.